Player Name: Kay
Player Contact: dragon8writers on plurk
Character Name: Marin
Character Account:
theremustbemore
Character Canon: Legend of Zelda: Link's Awakening
Character History: Some of Marin’s life is a mystery. She lived alone with her father, Tarin – her mother was not seen anywhere on the island, so was presumably among those buried in the graveyard.
Her father seemed to spend most of his time either sleeping, or foraging for food, which left Marin to her own devices. She spent much of her time staring over the beach, wishing she could leave the island – but since it seemed impossible, she didn’t want to worry other and kept it to herself.
Marin spent the rest of her time singing. Often this was in the town square, where her only audience was one of the identical quadruplet children. Occasionally, however, Marin would visit Animal Village – where everyone would stare transfixed while she sang, and she was essentially idolized. While it was nice to be loved, it was “the same as always”. That was her problem with Koholint Island: Nothing ever changed.
Until Marin discovered Link, lying on the beach of Koholint Island. She brought him to the home she shared with her father, and helped to nurse him back to health.
She spent most of her time during the adventure singing a song of awakening, known as the ballad of the Wind Fish, a song that she would teach Link after he got an Ocarina- a song he would need in order to eventually wake the Wind Fish.
Marin also briefly joined Link for his adventure, in order to wake a Walrus with her song, and get it out of his path. This is the point where the player can most freely interact with her, taking her around the island and listening to her reactions. Options range from playing the Trendy Game, to visiting a dungeon, picking on animals or breaking pots. They could also have unique conversations, such as when she declared a place their special spot.
After waking the Walrus, she moved on to singing for the animals instead, where she would stay until near the end of the game.
Later, she attempted to sing the Ballad of the Wind Fish herself to the rather massive Egg that stood atop the mountain. This could have potentially woken the Wind Fish, if the monsters of the game had not stopped her. The creatures knew that the island was only part of the Wind Fish's dream, and that when he awoke the dream would end, and kill them all.
The creatures stranded Marin atop a broken bridge, from which Link had to save her. Afterward, she tried to confess something to him, most likely her crush on the hero. Her father interrupted, however, and she went home without saying a word. Link continued his own journey.
As predicted, when the Wind Fish awoke the island disappeared. A last view of Marin was shown, still singing the song, before she faded away – this being where I'm drawing her from.
In the special ending of the original game, unlocked by defeating the game without a single game over, the player would be treated to a sight of Marin with wing, flying through the void.
Character Personality: Marin is a surprisingly complicated character, despite only having a brief amount of screen time. On a simple play through, she appears to be the goodhearted daughter of a somewhat clumsy but well-meaning father. All of which is accurate, but it's not a complete picture.
Marin spent most of her time singing. People loved to hear her song, and she let them hear it night and day. But the song she sung was the Ballad of the Wind Fish, a song of awakening that could end their entire existence. While Marin may not have consciously known this, she was still part of the dream, which was in turn created by the Wind Fish's unconscious mind. Her part of the dream was to give the Wind Fish a chance to awaken from its slumber. A chance to see more of the world.
That was a longing Marin shared. She confided to Link that she wished she could turn into a seagull and leave the island, to sing for everyone far and wide. She admitted a hope that there was more to the world than the island she grew up on, despite what everyone said. When Link first arrived, her heart had skipped a beat, thinking he was bringing an “important message.” While others seemed generally satisfied with their life, Marin was desperate for more.
That desperation to break the status quo actually gave form to some darker qualities. If Link started smashing pots, she would scream and call him a bad boy for breaking people's things. Yet if he did it enough times, it could trigger a different reaction: “Smash them all!” Similarly, if Link abused the cuccos enough, Marin would switch from telling him to stop, to screaming for him to go on. Immediately afterward, she felt guilty and tried to pretend that nothing happened at all. She isn't fond of that impulse. But living her entire life on an island, desperate to escape, no doubt has caused rule breaking and destruction to look just a touch tantalizing. It's not something she would ever do herself. It's something she feels guilty for even thinking about. But for Link, she could gave into that very guilty pleasure of rooting for destruction, if only because it was such a drastic change from her norm. After all, as Marin said when the animals greeted her, “It's always the same!”
For the most part, she contented herself with occasional mischief. When Link brought Marin to the Trendy Game shop, and allowed her to play the claw game inside, Marin showed this side. Instead of a prize, Marin picked up the game operator himself. She dropped him onto the conveyor belt, and let him come out as a prize. Similarly, she was more than happy to wake “the lazy walrus,” with a surprise, and was pleased that he woke up “with a start.”
The redhead has a bit of an ego, too, and is somewhat jealous of her talents. While she'll eagerly teach Link her song, she'll also judge him quite harshly for not being as good as her, then immediately feel bad for it, and pretends it never happened.
All the same, it can't be said enough that Marin is a good girl. She gets bored, and she acts out a little, but she still spends her free time singing for the enjoyment of others. Even in her personal dream, to explore, she still said that she wanted to spread her singing to the eager world.
In fact, Marin is ultimately ruled by both her morality. She occasionally goes against it, but never without regret. Just as important to her, however, is the facade that everything is okay, and that she truly is just a simple good girl. When she roots for destruction, she would rather pretend it never happened than make up for it. Part of that is simple guilt. Another part is that she lives in an unchanging world. While she wants to escape it, no one else seems to share her interest. For the sake of that world, and for the sake of those she cares about, she does her best to keep up nothing but smiles and beautiful songs. She wants another life, but not knowing how to get it she prioritizes the happiness of others. That repression of her own urges in turn causes the occasional dark outburst.
It may have also affected her relationship with the others. While she had affection for the animals, and her father – she only called her father by his first name. Her only crush was Link, who had come from afar, and who she had known for maybe a day or two in game time. She sat happily by his side, declared a corner of the world their special place, shared her dreams with him and almost confessed her feelings. The game seemed to imply it could be mutual, as “this could be your chance!” appeared when she joined him. But again, Link came from afar. He was different. He could potentially leave with her, if she did.
Her dream of leaving the island did not include bringing anyone from the island. Everyone else was fine where they were. She obviously loved them, as she spent so much time seeing to their happiness. Not to mention living with her father, and coming when he called. But Marin isn't entirely selfless. Her dream was always to leave, even though it meant leaving them behind. This may be another reason why she spent all her free time singing – bringing happiness to everyone, but never actually connecting to them on an individual level.
There are also a few other personality quirks of note. She can be very excitable, often speaking in exclamation points or actively screaming. When link used a shovel, she' screamed for him to dig! Dig! “Dig to the center of the earth!”
Marin is also surprisingly cautious when she knows she can't handle things. She wouldn't go into a dungeon with link, even though she would walk with him when he fights monsters. She'd also jump down a mysterious hole with him, at risk of landing on Link himself. If it meant a chance to have her wish granted, she would even risk the mountains to try and sing to the Wind Fish. This despite her fear of heights. But when faced with a dungeon full of high powered monsters, she knew better than to follow Link inside.
Monster Assignment: Player pick - celestial
Monster Opt-Outs: If you're not going with Player Pick, you can name up to six monster types here and they'll be excluded from the possible rolls.
Player Contact: dragon8writers on plurk
Character Name: Marin
Character Account:
Character Canon: Legend of Zelda: Link's Awakening
Character History: Some of Marin’s life is a mystery. She lived alone with her father, Tarin – her mother was not seen anywhere on the island, so was presumably among those buried in the graveyard.
Her father seemed to spend most of his time either sleeping, or foraging for food, which left Marin to her own devices. She spent much of her time staring over the beach, wishing she could leave the island – but since it seemed impossible, she didn’t want to worry other and kept it to herself.
Marin spent the rest of her time singing. Often this was in the town square, where her only audience was one of the identical quadruplet children. Occasionally, however, Marin would visit Animal Village – where everyone would stare transfixed while she sang, and she was essentially idolized. While it was nice to be loved, it was “the same as always”. That was her problem with Koholint Island: Nothing ever changed.
Until Marin discovered Link, lying on the beach of Koholint Island. She brought him to the home she shared with her father, and helped to nurse him back to health.
She spent most of her time during the adventure singing a song of awakening, known as the ballad of the Wind Fish, a song that she would teach Link after he got an Ocarina- a song he would need in order to eventually wake the Wind Fish.
Marin also briefly joined Link for his adventure, in order to wake a Walrus with her song, and get it out of his path. This is the point where the player can most freely interact with her, taking her around the island and listening to her reactions. Options range from playing the Trendy Game, to visiting a dungeon, picking on animals or breaking pots. They could also have unique conversations, such as when she declared a place their special spot.
After waking the Walrus, she moved on to singing for the animals instead, where she would stay until near the end of the game.
Later, she attempted to sing the Ballad of the Wind Fish herself to the rather massive Egg that stood atop the mountain. This could have potentially woken the Wind Fish, if the monsters of the game had not stopped her. The creatures knew that the island was only part of the Wind Fish's dream, and that when he awoke the dream would end, and kill them all.
The creatures stranded Marin atop a broken bridge, from which Link had to save her. Afterward, she tried to confess something to him, most likely her crush on the hero. Her father interrupted, however, and she went home without saying a word. Link continued his own journey.
As predicted, when the Wind Fish awoke the island disappeared. A last view of Marin was shown, still singing the song, before she faded away – this being where I'm drawing her from.
In the special ending of the original game, unlocked by defeating the game without a single game over, the player would be treated to a sight of Marin with wing, flying through the void.
Character Personality: Marin is a surprisingly complicated character, despite only having a brief amount of screen time. On a simple play through, she appears to be the goodhearted daughter of a somewhat clumsy but well-meaning father. All of which is accurate, but it's not a complete picture.
Marin spent most of her time singing. People loved to hear her song, and she let them hear it night and day. But the song she sung was the Ballad of the Wind Fish, a song of awakening that could end their entire existence. While Marin may not have consciously known this, she was still part of the dream, which was in turn created by the Wind Fish's unconscious mind. Her part of the dream was to give the Wind Fish a chance to awaken from its slumber. A chance to see more of the world.
That was a longing Marin shared. She confided to Link that she wished she could turn into a seagull and leave the island, to sing for everyone far and wide. She admitted a hope that there was more to the world than the island she grew up on, despite what everyone said. When Link first arrived, her heart had skipped a beat, thinking he was bringing an “important message.” While others seemed generally satisfied with their life, Marin was desperate for more.
That desperation to break the status quo actually gave form to some darker qualities. If Link started smashing pots, she would scream and call him a bad boy for breaking people's things. Yet if he did it enough times, it could trigger a different reaction: “Smash them all!” Similarly, if Link abused the cuccos enough, Marin would switch from telling him to stop, to screaming for him to go on. Immediately afterward, she felt guilty and tried to pretend that nothing happened at all. She isn't fond of that impulse. But living her entire life on an island, desperate to escape, no doubt has caused rule breaking and destruction to look just a touch tantalizing. It's not something she would ever do herself. It's something she feels guilty for even thinking about. But for Link, she could gave into that very guilty pleasure of rooting for destruction, if only because it was such a drastic change from her norm. After all, as Marin said when the animals greeted her, “It's always the same!”
For the most part, she contented herself with occasional mischief. When Link brought Marin to the Trendy Game shop, and allowed her to play the claw game inside, Marin showed this side. Instead of a prize, Marin picked up the game operator himself. She dropped him onto the conveyor belt, and let him come out as a prize. Similarly, she was more than happy to wake “the lazy walrus,” with a surprise, and was pleased that he woke up “with a start.”
The redhead has a bit of an ego, too, and is somewhat jealous of her talents. While she'll eagerly teach Link her song, she'll also judge him quite harshly for not being as good as her, then immediately feel bad for it, and pretends it never happened.
All the same, it can't be said enough that Marin is a good girl. She gets bored, and she acts out a little, but she still spends her free time singing for the enjoyment of others. Even in her personal dream, to explore, she still said that she wanted to spread her singing to the eager world.
In fact, Marin is ultimately ruled by both her morality. She occasionally goes against it, but never without regret. Just as important to her, however, is the facade that everything is okay, and that she truly is just a simple good girl. When she roots for destruction, she would rather pretend it never happened than make up for it. Part of that is simple guilt. Another part is that she lives in an unchanging world. While she wants to escape it, no one else seems to share her interest. For the sake of that world, and for the sake of those she cares about, she does her best to keep up nothing but smiles and beautiful songs. She wants another life, but not knowing how to get it she prioritizes the happiness of others. That repression of her own urges in turn causes the occasional dark outburst.
It may have also affected her relationship with the others. While she had affection for the animals, and her father – she only called her father by his first name. Her only crush was Link, who had come from afar, and who she had known for maybe a day or two in game time. She sat happily by his side, declared a corner of the world their special place, shared her dreams with him and almost confessed her feelings. The game seemed to imply it could be mutual, as “this could be your chance!” appeared when she joined him. But again, Link came from afar. He was different. He could potentially leave with her, if she did.
Her dream of leaving the island did not include bringing anyone from the island. Everyone else was fine where they were. She obviously loved them, as she spent so much time seeing to their happiness. Not to mention living with her father, and coming when he called. But Marin isn't entirely selfless. Her dream was always to leave, even though it meant leaving them behind. This may be another reason why she spent all her free time singing – bringing happiness to everyone, but never actually connecting to them on an individual level.
There are also a few other personality quirks of note. She can be very excitable, often speaking in exclamation points or actively screaming. When link used a shovel, she' screamed for him to dig! Dig! “Dig to the center of the earth!”
Marin is also surprisingly cautious when she knows she can't handle things. She wouldn't go into a dungeon with link, even though she would walk with him when he fights monsters. She'd also jump down a mysterious hole with him, at risk of landing on Link himself. If it meant a chance to have her wish granted, she would even risk the mountains to try and sing to the Wind Fish. This despite her fear of heights. But when faced with a dungeon full of high powered monsters, she knew better than to follow Link inside.
Monster Assignment: Player pick - celestial
Monster Opt-Outs: If you're not going with Player Pick, you can name up to six monster types here and they'll be excluded from the possible rolls.