theremustbemore: (Default)
Marin


CHASTITY, VIRGINITY
LOG with CHARACTER(S)


BLADES
LOG with CHARACTER(S)


NEGOTIATION
LOG with CHARACTER(S)


SEX TOYS
LOG with CHARACTER(S)


BONDAGE
LOG with CHARACTER(S)


FOOD
LOG with CHARACTER(S)


RUBBING, GRINDING
LOG with CHARACTER(S)


CROSSDRESSING
LOG with CHARACTER(S)


WAX
LOG with CHARACTER(S)


ADULTERY, CUCKOLDING
LOG with CHARACTER(S)


HURT/COMFORT
LOG with CHARACTER(S)


SERVICE
LOG with CHARACTER(S)
FREE SPACE

KINK
LOG with CHARACTER(S)


LATEX, RUBBER, LEATHER
LOG with CHARACTER(S)


LICKING
LOG with CHARACTER(S)


BODY WORSHIP, FETISHIZATION
LOG with CHARACTER(S)


XENOPHILIA
LOG with CHARACTER(S)


JEWELRY
LOG with CHARACTER(S)


EDGEPLAY
LOG with CHARACTER(S)


VEHICLES
LOG with CHARACTER(S)


CLOTHING
LOG with CHARACTER(S)


FEATHERS, FUR, VELVET, SILK
LOG with CHARACTER(S)


POSSESSIVE, LEAVING MARKS
LOG with CHARACTER(S)


PIERCINGS, NEEDLE PLAY
LOG with CHARACTER(S)


KISSING
LOG with CHARACTER(S)
theremustbemore: (flower)
Marin - Succubus
Huh?

Some day you will leave this island... I just know it in my heart... ...Don't ever forget me... If you do, I'll never forgive you!



I want to know everything about you...Err...Uhh, Ha ha ha ha.



 
Bio:

Pre-game:

Here

In game:

Marin's had a little bit of a hard time adjusting. She had just been granted angel wings - and become somewhat immortal - when suddenly she arrived here, and her newly-gained powers started changing! Plus, she's scared of monsters.. and she didn't know what sex was, when she first arrived... Actually, she's still a little fuzzy on that. Which is a problem, because Marin's a succubus!

Her instincts are well on their way to correcting the problem, but she's going to need some help from others... Isabella helped a little! And confused her more. Considering her tiny island life, and the fact that she never even had a potential suitor before Link... finding herself staring at a girl has been pretty confusing!

She doesn't feel safe in the forest or the town, and prefers to spend time with those still fully human. Personally, she uses her new shape shifting powers to maintain the angelic form, so that she doesn't freak anyone out... and so that she doesn't have to deal with the scary changes happening to her.

Transformation

Current transformation features:

► Her wings have turned to black bat wings, with feathers only at the top.

► She's gained a thin, prehensile tail.

► Tiny little horns adorn her head.

► Her wings aren't as strong anymore.

► She can't gain nutrition from food - just sexual energy.


Future transformation features:

► Tattooed markings across her stomach.

► Loss of her new immortality.

Powers

► Shapeshifting! Marin uses this to keep up her angelic appearance, when not sleeping.

► She still doesn't really need food or sleep, for now.

► Still sort of immortal, being a dream girl made flesh, though it can't last forever. She's becoming a demon now, after all!

► Wonderful singing voice.

► Does pretending everything's alright when it clearly isn't a power?

 


Artwork: http://iluvmpiche.deviantart.com/art/Little-Marin-Zelda-Link-s-Awakening-496834568

app

Feb. 25th, 2017 10:56 pm
theremustbemore: (Default)
Player Name: Kay
Player Contact: dragon8writers on plurk

Character Name: Marin
Character Account: [personal profile] theremustbemore
Character Canon: Legend of Zelda: Link's Awakening
Character History: Some of Marin’s life is a mystery. She lived alone with her father, Tarin – her mother was not seen anywhere on the island, so was presumably among those buried in the graveyard.

Her father seemed to spend most of his time either sleeping, or foraging for food, which left Marin to her own devices. She spent much of her time staring over the beach, wishing she could leave the island – but since it seemed impossible, she didn’t want to worry other and kept it to herself.

Marin spent the rest of her time singing. Often this was in the town square, where her only audience was one of the identical quadruplet children. Occasionally, however, Marin would visit Animal Village – where everyone would stare transfixed while she sang, and she was essentially idolized. While it was nice to be loved, it was “the same as always”. That was her problem with Koholint Island: Nothing ever changed.

Until Marin discovered Link, lying on the beach of Koholint Island. She brought him to the home she shared with her father, and helped to nurse him back to health.

She spent most of her time during the adventure singing a song of awakening, known as the ballad of the Wind Fish, a song that she would teach Link after he got an Ocarina- a song he would need in order to eventually wake the Wind Fish.

Marin also briefly joined Link for his adventure, in order to wake a Walrus with her song, and get it out of his path. This is the point where the player can most freely interact with her, taking her around the island and listening to her reactions. Options range from playing the Trendy Game, to visiting a dungeon, picking on animals or breaking pots. They could also have unique conversations, such as when she declared a place their special spot.

After waking the Walrus, she moved on to singing for the animals instead, where she would stay until near the end of the game.

Later, she attempted to sing the Ballad of the Wind Fish herself to the rather massive Egg that stood atop the mountain. This could have potentially woken the Wind Fish, if the monsters of the game had not stopped her. The creatures knew that the island was only part of the Wind Fish's dream, and that when he awoke the dream would end, and kill them all.

The creatures stranded Marin atop a broken bridge, from which Link had to save her. Afterward, she tried to confess something to him, most likely her crush on the hero. Her father interrupted, however, and she went home without saying a word. Link continued his own journey.

As predicted, when the Wind Fish awoke the island disappeared. A last view of Marin was shown, still singing the song, before she faded away – this being where I'm drawing her from.

In the special ending of the original game, unlocked by defeating the game without a single game over, the player would be treated to a sight of Marin with wing, flying through the void.

Character Personality: Marin is a surprisingly complicated character, despite only having a brief amount of screen time. On a simple play through, she appears to be the goodhearted daughter of a somewhat clumsy but well-meaning father. All of which is accurate, but it's not a complete picture.

Marin spent most of her time singing. People loved to hear her song, and she let them hear it night and day. But the song she sung was the Ballad of the Wind Fish, a song of awakening that could end their entire existence. While Marin may not have consciously known this, she was still part of the dream, which was in turn created by the Wind Fish's unconscious mind. Her part of the dream was to give the Wind Fish a chance to awaken from its slumber. A chance to see more of the world.

That was a longing Marin shared. She confided to Link that she wished she could turn into a seagull and leave the island, to sing for everyone far and wide. She admitted a hope that there was more to the world than the island she grew up on, despite what everyone said. When Link first arrived, her heart had skipped a beat, thinking he was bringing an “important message.” While others seemed generally satisfied with their life, Marin was desperate for more.

That desperation to break the status quo actually gave form to some darker qualities. If Link started smashing pots, she would scream and call him a bad boy for breaking people's things. Yet if he did it enough times, it could trigger a different reaction: “Smash them all!” Similarly, if Link abused the cuccos enough, Marin would switch from telling him to stop, to screaming for him to go on. Immediately afterward, she felt guilty and tried to pretend that nothing happened at all. She isn't fond of that impulse. But living her entire life on an island, desperate to escape, no doubt has caused rule breaking and destruction to look just a touch tantalizing. It's not something she would ever do herself. It's something she feels guilty for even thinking about. But for Link, she could gave into that very guilty pleasure of rooting for destruction, if only because it was such a drastic change from her norm. After all, as Marin said when the animals greeted her, “It's always the same!”

For the most part, she contented herself with occasional mischief. When Link brought Marin to the Trendy Game shop, and allowed her to play the claw game inside, Marin showed this side. Instead of a prize, Marin picked up the game operator himself. She dropped him onto the conveyor belt, and let him come out as a prize. Similarly, she was more than happy to wake “the lazy walrus,” with a surprise, and was pleased that he woke up “with a start.”

The redhead has a bit of an ego, too, and is somewhat jealous of her talents. While she'll eagerly teach Link her song, she'll also judge him quite harshly for not being as good as her, then immediately feel bad for it, and pretends it never happened.

All the same, it can't be said enough that Marin is a good girl. She gets bored, and she acts out a little, but she still spends her free time singing for the enjoyment of others. Even in her personal dream, to explore, she still said that she wanted to spread her singing to the eager world.

In fact, Marin is ultimately ruled by both her morality. She occasionally goes against it, but never without regret. Just as important to her, however, is the facade that everything is okay, and that she truly is just a simple good girl. When she roots for destruction, she would rather pretend it never happened than make up for it. Part of that is simple guilt. Another part is that she lives in an unchanging world. While she wants to escape it, no one else seems to share her interest. For the sake of that world, and for the sake of those she cares about, she does her best to keep up nothing but smiles and beautiful songs. She wants another life, but not knowing how to get it she prioritizes the happiness of others. That repression of her own urges in turn causes the occasional dark outburst.

It may have also affected her relationship with the others. While she had affection for the animals, and her father – she only called her father by his first name. Her only crush was Link, who had come from afar, and who she had known for maybe a day or two in game time. She sat happily by his side, declared a corner of the world their special place, shared her dreams with him and almost confessed her feelings. The game seemed to imply it could be mutual, as “this could be your chance!” appeared when she joined him. But again, Link came from afar. He was different. He could potentially leave with her, if she did.

Her dream of leaving the island did not include bringing anyone from the island. Everyone else was fine where they were. She obviously loved them, as she spent so much time seeing to their happiness. Not to mention living with her father, and coming when he called. But Marin isn't entirely selfless. Her dream was always to leave, even though it meant leaving them behind. This may be another reason why she spent all her free time singing – bringing happiness to everyone, but never actually connecting to them on an individual level.

There are also a few other personality quirks of note. She can be very excitable, often speaking in exclamation points or actively screaming. When link used a shovel, she' screamed for him to dig! Dig! “Dig to the center of the earth!”

Marin is also surprisingly cautious when she knows she can't handle things. She wouldn't go into a dungeon with link, even though she would walk with him when he fights monsters. She'd also jump down a mysterious hole with him, at risk of landing on Link himself. If it meant a chance to have her wish granted, she would even risk the mountains to try and sing to the Wind Fish. This despite her fear of heights. But when faced with a dungeon full of high powered monsters, she knew better than to follow Link inside.

Monster Assignment: Player pick - celestial
Monster Opt-Outs: If you're not going with Player Pick, you can name up to six monster types here and they'll be excluded from the possible rolls.
theremustbemore: (Default)





http://www.pixiv.net/member_illust.php?mode=medium&illust_id=2396814


How's My Driving?
Do you have anything to say about Marin? Feel free to share any constructive crit!

If you'd like to talk in slightly easier but still private way, you can send a PM!





Code by chevaniac
theremustbemore: (Default)
Marin is something of a blank slate, so the kinks listed here are less current favorites than potential ones. This list may be updated as her time in Salem goes on.

Some of the Nos are IC only! (Especially if there’s a note.)
★ are IC favorites. hover over ☆ to read a note.
YESMAYBENO
✔ 3+ Penetration
✔ Anatomically correct
✔ Angels ★
✔ Blindfolds
✔ Breast/Nipple Play ★
✔ Breast/Nipple Worship
✔ Breast Growth
✔ Breast Smothering
✔ Clothed Sex
✔ Coiling
✔ Consensual
✔ Corruption ★
✔ Cross dressing
✔ Cuddling ★
✔ Cunnilingus ★
✔ Dating ★
✔ Demons ★
✔ Divinities ★
✔ Double Penetration
✔ Extreme Tightness
✔ Females ★
✔ Flexibility/Contortionism
✔ Genital/Nipple Piercings
✔ Growth
✔ Handjobs/Fingerjobs
✔ Heat/Estrus
✔ Humanoids
✔ Humor/Comedy
✔ Ice
✔ Inexperienced Partners
✔ Informality
✔ Intelligent Partners
✔ Kemonomimi ★
✔ Kissing ★
✔ Lactation
✔ Large Breasts
✔ Latex/Rubber
✔ Leather
✔ Licking
✔ Macro Breasts
✔ Macrophilia
✔ Magic Users ★
✔ Males
✔ Masturbation ★
✔ Microphilia
✔ Multiple Breasts ★
✔ Multiple Characters
✔ Multiple Orgasms ★
✔ Navel Play
✔ Nightclubs/Bars
✔ Nipple Penetration
✔ Nonsexual Piercings
✔ Oral Virginity
✔ Orientation Play ★
✔ Plot Twists
✔ Potions/Injections
✔ Public/Exhibitionism
✔ Pussy Worship
✔ Realism
✔ Role Reversal
✔ Roleplay Perspective – First Person
✔ Roleplay Perspective – Second Person
✔ Roleplay Perspective – Third Person
✔ Roleplay within RP
✔ Romance ★
✔ Rubber/Gel Character
✔ Scenes – Dungeons
✔ Scenes – Laboratory
✔ Scenes – Locker Room
✔ Scenes – Office
✔ Scenes – School
✔ Scenes – Shower ★
✔ Scenes – Steampunk
✔ Scenes – Tribal
✔ Sex Driven
✔ Sex Toys
✔ Sexual Frustration
✔ Sexy/Slutty Clothing
✔ Shrinking
✔ Shrinking (Micro)
✔ Size Difference (1-3 Feet)
✔ Size Differences (Micro/Macro)
✔ Small Breasts
✔ Socks/Stockings
✔ Story Driven
✔ Storytelling (Narrator)
✔ Storytelling (Player)
✔ Strap-ons
✔ Strip Tease
✔ Tail Pulling
✔ Tail Sex ★
✔ Teasing
✔ Tentacles
✔ Tom Boys
✔ Transformation
✔ Tribadism/Scissoring
✔ Twins/Clones
✔ Underwear
✔ Vaginal Sex (Giving)
✔ Vaginal Sex (Receiving) ★
✔ Vaginal Virginity
✔ Vampires
✔ Vanilla Sex ★
✔ Very Experienced Partners
✔ Wax Play
✔ Wing Play ★
✔ Wings
♒ Abrasions
♒ Absorption
♒ Adultery/Cuckolding
♒ Alternative Vore
♒ Anal Sex (Receiving)
♒ Anal Training
♒ Apparatuses
♒ Auto-Fellatio
♒ Biting
♒ Breath Control
♒ Breeding
♒ Cervical Penetration
♒ Crotch Sniffing
♒ Cunnilingus (Giving)
♒ Dirty Talking
♒ Drug/Alcohol Use
♒ Electric Toys
♒ Face-Sitting
♒ Face Slapping
♒ Flogging/Whipping
♒ Food Play
♒ Forced Clotheswearing
♒ Forced Growth
♒ Gender Transformation
♒ Growth (Macro)
♒ Hair Pulling
♒ Hand Cuffs
♒ Hypnotism/Mind Control
♒ Instant Hookups
♒ Large Tails
♒ Light/Medium Bondage
♒ Living Insertions
♒ Masks
♒ Medical Play
♒ Monsters
♒ Multiple Partners
♒ Older Partners
♒ Orgasm Control/Denial
♒ Pegging
♒ Photography/Videotaping
♒ Physical Restraints
♒ Plants
♒ Pleasure Control/Denial
♒ Prostitution
♒ Pseudo-Rape
♒ Quadrupeds
♒ Rimming (Receiving)
♒ Risk of Pregnancy
♒ Scratching
♒ Sexual Exhaustion
♒ Sexual Pain
♒ Soft Vore
♒ Spanking
♒ Suspension Play
♒ Tickling
♒ Udders
♒ Unbirthing
♒ Uniforms
♒ Unintelligent Partners
♒ Unrealistic Vore
♒ Vore – Being Predator
♒ Vore – Being Prey
♒ Voyeurism
♒ Xeno/Alien















































✘ Anal Vore
✘ Barbed Cocks
✘ Begging
✘ Branding
✘ Breast/Nipple Torture
✘Burning
✘ Caging
✘ Choking
✘ Cock Vore
✘ Coercion/Blackmail
✘ Death
✘ Degradation
✘ Digestion
✘ Discipline/Reinforcement
✘ Disposal
✘ Extreme Humiliation
✘ Fear
✘ Fighting/Wrestling
✘ Force Feeding
✘ Forced Nudity
✘ Gags
✘ Genital Torture
✘ Hard Vore
✘ Heavy/Extreme bondage
✘ Humiliation
✘ Immobilization
✘ Impalement
✘ Kidnapping
✘ Leash and Collar
✘ Master/Pet
✘ Master/Slave
✘ Non-sexual Pain
✘ Nonconsensual
✘ Nonsexual Torment
✘ Objectification
✘ Piercing
✘ Public Humiliation
✘ Puppy/Pony Play
✘ Realistic Vore
✘ Rimming (Giving)
✘ Sadism/Masochism
✘ Sexual Restraints
✘ Sexual Torture
✘ Sissification
✘ Speech Restrictions
✘ Uppity
✘ Verbal Abuse
✘ Vomiting
✘ Watersports
✘ Wetting






























































code by [community profile] equinoxes

theremustbemore: (Default)
**MARIN**
Name Marin ([personal profile] theremustbemore, Legend of Zelda: Link's Awakening)
Rank Pawn
LIVING BUILDING, FLOOR
SILVER 0

PHYSICAL APPEARANCE NOTES Marin has long red hair, and brown eyes. She favors blue dresses, with holes in the back to make room for her angelic wings.
KNOWN OBJECTIVES
UNKNOWN OBJECTIVES
☆ Sing to a crowd





★ Kiss someone
★Scream at someone
★ Test how fast she can fly




OTHER NOTES GO HERE



code modified from [community profile] cawaii's original
theremustbemore: (Default)
Personal Information
Name: Kay
Age: 24
Personal Journal: [personal profile] dragon8writer
Email / AIM / MSN / Plurk: [plurk.com profile] dragon8writer
Current Character(s): Erza Scarlet

Character Information
Character Name: Marin
Fandom: The Legend of Zelda: Link's Awakening

Character History: Marin discovered Link, lying on the beach of Koholint Island. She brought him to the home she shared with her father, and helped to nurse him back to health.

She spent most of her time singing a song of awakening, known as the ballad of the windfish, a song that she would teach Link after he got an Ocarina- a song he would need in order to eventually wake the windfish.

She also briefly joined Link for his adventure, in order to wake a Walrus with her song, and get it out of his path. This is the point where the player can most freely interact with her, taking her around the island and listening to her reactions. Options range from playing the Trendy Game, to visiting a dungeon, picking on animals or breaking pots. They could also have unique conversations, such as when she declared a place their special spot.

After waking the Walrus, she moved on to singing for the animals instead, where she would stay until near the end of the game.

Later, she attempted to sing the Ballad of the Windfish herself to the rather massive Egg that stood atop the mountain. This could have potentially woken the Windfish, if the monsters of the game had not stopped her. The creatures knew that the island was only part of the Windfish's dream, and that when he awoke the dream would end, and kill them all.

The creatures stranded Marin atop a broken bridge, from which Link had to save her. Afterward, she tried to confess something to him, most likely her crush on the hero. Her father interrupted, however, and she went home without saying a word. Link continued his own journey.

As predicted, when the Windfish awoke the island disappeared. A last view of Marin was shown, still singing the song, before she faded away – this being where I'm drawing her from.

In the special ending, unlocked by defeating the game without a single game over, the player would be treated to a site of Marin with wings, or Marin turned into a seagull depending on which edition of the game they played. It had always been her dream to fly and see other worlds.

Character Personality:

Marin is a surprisingly complicated character, despite only having a brief amount of screen time. On a simple play through, she appears to be the goodhearted daughter of a somewhat clumsy but well meaning father. All of which is accurate, but it's not a complete picture.

Marin spent most of her time singing. People loved to hear her song, and she let them hear it night and day. But the song she sung was the Ballad of the Windfish, a song of awakening that could end their entire existence. While Marin may not have consciously known this, she was still part of the dream, which was in turn created by the Windfish's unconsccious mind. Her part of the dream was to give the Windfish a chance to awaken from its slumber. A chance to see more of the world.

That was a longing Marin shared. She confided to Link that she wished she could turn into a seagull and leave the island, to sing for everyone far and wide. She admitted a hope that there was more to the world than the island she grew up on, despite what everyone said. When Link first arrived, her heart had skipped a beat, thinking he was bringing an “important message.” While others seemed generally satisfied with their life, Marin was desperate for more.

That desperation to break the status quo actually gave form to some darker qualities. If Link started smashing pots, she would scream and call him a bad boy for breaking people's things. Yet if he did it enough times, it could trigger a different reaction: “Smash them all!” Similarly, if Link abused the cuccos enough, Marin would switch from telling him to stop, to screaming for him to go on. Immediately afterward, she felt guilty and tried to pretend that nothing happened at all. She isn't fond of that impulse. But living her entire life on an island, desperate to escape, no doubt has caused rule breaking and destruction to look just a touch tantalizing. It's not something she would ever do herself. It's something she feels guilty for even thinking about. But for Link, she could gave into that very guilty pleasure of rooting for destruction, if only because it was such a drastic change from her norm. After all, as Marin said when the animals greeted her, “It's always the same!”

For the most part, she contented herself with occasional mischief. When Link brought Marin to the Trendy Game shop, and allowed her to play the claw game inside, Marin showed this side. Instead of a prize, Marin picked up the game operator himself. She dropped him onto the conveyor belt, and let him come out as a prize. Similarly, she was more than happy to wake “the lazy walrus,” with a surprise, and was pleased that he woke up “with a start.”

The redhead has a bit of an ego, too, and is somewhat jealous of her talents. While she'll eagerly teach Link her song, she'll also judge him quite harshly for not being as good as her, then immediately feel bad for it, and pretends it never happened.

All the same, it can't be said enough that Marin is a good girl. She gets bored, and she acts out a little, but she still spends her free time singing for the enjoyment of others. Even in her personal dream, to explore, she still said that she wanted to spread her singing to the eager world.

In fact, Marin is ultimately ruled by both her morality. She occasionally goes against it, but never without regret. Just as important to her, however, is the facade that everything is okay, and that she truly is just a simple good girl. When she roots for destruction, she would rather pretend it never happened than make up for it. Part of that is simple guilt. Another part is that she lives in an unchanging world. While she wants to escape it, no one else seems to share her interest. For the sake of that world, and for the sake of those she cares about, she does her best to keep up nothing but smiles and beautiful songs. She wants another life, but not knowing how to get it she prioritizes the happiness of others. That repression of her own urges in turn causes the occasional dark outburst.

It may have also affected her relationship with the others. While she had affection for the animals, and her father – she only called her father by his first name. Her only crush was Link, who had come from afar, and who she had known for maybe a day or two in game time. She sat happily by his side, declared a corner of the world their special place, shared her dreams with him and almost confessed her feelings. The game seemed to imply it could be mutual, as “this could be your chance!” appeared when she joined him. But again, Link came from afar. He was different. He could potentially leave with her, if she did.

Her dream of leaving the island did not include bringing anyone from the island. Everyone else was fine where they were. She obviously loved them, as she spent so much time seeing to their happiness. Not to mention living with her father, and coming when he called. But Marin isn't entirely selfless. Her dream was always to leave, even though it meant leaving them behind. This may be another reason why she spent all her free time singing – bringing happiness to everyone, but never actually connecting to them on an individual level.

There are also a few other personality quirks of note. She can be very excitable, often speaking in exclamation points or actively screaming. When link used a shovel, she' screamed for him to dig! Dig!“Dig to the center of the earth!”

Marin is also surprisingly cautious when she knows she can't handle things. She wouldn't go into a dungeon with link, even though she would walk with him when he fights monsters. She'd also jump down a mysterious hole with him, at risk of landing on Link himself. If it meant a chance to have her wish granted, she would even risk the mountains to try and sing to the windfish. This despite her fear of heights. But when faced with a dungeon full of high powered monsters, she knew better than to follow Link inside.


Powers and Abilities: Marin is an excellent singer, enjoyed across the island, and constantly practicing. She personally views herself as much better than Link on his ocarina.

Samples
Network:

I always hoped there was something beyond the island... but I never thought that there would be entire worlds! Other islands, maybe, but....

Back home, the biggest question was just where the coconut trees came from. Where anything came from, really. I wanted to turn into a seagull and fly across the islands to sing. I wanted to travel with Link, to wherever he came from.

Now there's so many new people to share my song with. And everyone has so many strange powers... I don't think anything will be the same again!

Oh, I just want to do everything! What does everyone do for fun, here?


Third Person: Marin moved through the district, her head snapping back and forth in every direction. People she had never seen before, everywhere. Some of them were made by metal, as if they had been made in shops. Some of them reminded her of the people in Animal village, though somehow they seemed a little more human than the talking bunnies she was familiar with.

She would sing to all of them, though, and they would come and listen to her just like home. Marin would move across all the districts, and she would sing her Ballad, or even learn some new songs. It was a new world, after all! Everything could be different.

Stopping in the square, the redheaded singer tilted her head back and spun, allowing the air to ruffle her dress. Different air than what had been on the island. Full of different smells, and sounds. Marin thought she even heard music. Not as good as hers, of course, but music.

She wondered what Tarin or the others would think, to know this place existed. They'd probably just shrug, and go about their day! ...Was that too mean a thought?

She shrugged it off, moving toward a nearby building. It was so much bigger than anything she had seen in her village, or animal village. She wondered if standing atop of it would be like flying, allowing one to see everything. She wondered if what people said was true, and she really could learn how to fly in this place.

They said this place was always changing. That it was connected to say many worlds. She didn't think she could ever get bored of it, if it kept changing. If people from all over the place came over. Maybe even Link would wash up on the shores, one day!

The singer supposed she should focus on what was already there, though. There was supposed to be a school that could teach her everything she needed to know. She didn't remember any schools back home, so that would be another new experience.

Marin wanted to do everything. She could hardly believe it wasn't a dream.
theremustbemore: (grant my wish)
Some of Marin’s life is a mystery. She lived alone with her father, Tarin – her mother was not seen anywhere on the island, so was assumedly among those buried in the graveyard.

Her father seemed to spend most of his time either sleeping, or foraging for food, which left Marin to her own devices. She spent much of her time staring over the beach, wishing she could leave the island – but since it seemed impossible, she didn’t want to worry other and kept it to herself.

Marin spent the rest of her time singing. Often this was in the town square, where her only audience was one of the identical quadruplet children. Occasionally, however, Marin would visit Animal Village – where everyone would stare transfixed while she sang, and she was essentially idolized. While it was nice to be loved, it was “the same as always”. That was her problem with Koholint Island: Nothing ever changed.

Until Marin discovered Link, lying on the beach of Koholint Island. She brought him to the home she shared with her father, and helped to nurse him back to health.

She spent most of her time during the adventure singing a song of awakening, known as the ballad of the Wind Fish, a song that she would teach Link after he got an Ocarina- a song he would need in order to eventually wake the Wind Fish.

Marin also briefly joined Link for his adventure, in order to wake a Walrus with her song, and get it out of his path. This is the point where the player can most freely interact with her, taking her around the island and listening to her reactions. Options range from playing the Trendy Game, to visiting a dungeon, picking on animals or breaking pots. They could also have unique conversations, such as when she declared a place their special spot.

After waking the Walrus, she moved on to singing for the animals instead, where she would stay until near the end of the game.

Later, she attempted to sing the Ballad of the Wind Fish herself to the rather massive Egg that stood atop the mountain. This could have potentially woken the Wind Fish, if the monsters of the game had not stopped her. The creatures knew that the island was only part of the Wind Fish's dream, and that when he awoke the dream would end, and kill them all.

The creatures stranded Marin atop a broken bridge, from which Link had to save her. Afterward, she tried to confess something to him, most likely her crush on the hero. Her father interrupted, however, and she went home without saying a word. Link continued his own journey.

As predicted, when the Wind Fish awoke the island disappeared. A last view of Marin was shown, still singing the song, before she faded away – this being where I'm drawing her from.

In the special ending of the original game, unlocked by defeating the game without a single game over, the player would be treated to a sight of Marin with wing, flying through the void.

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Marin (Link's Awakening)

March 2018

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